
The following five minutes are an almost shot-for-shot reenactment of Enemy at the Gates, the Hollywood take on the Battle of Stalingrad. Then, as you pass, he raises a finger to his lips. Lay prone in a fountain piled high with Soviet bodies, his Ushanka-capped head propped against the corpse of a comrade, he appears dead. You first meet Reznov in World at War, the last of Treyarch’s shooters to be set in World War 2. Between the combat barks, Treyarch built Call of Duty’s first fleshed-out character, a complex human being with an arc that took two games to tell. There’s plenty that Oldman’s peers in cinema would find familiar about his role as Viktor Reznov. “THERE!”, he bellows, by way of demonstration. His fellow guests wear brows furrowed with the effort of understanding what he’s just told them - that for his role in Call of Duty, he spent four days in a recording studio screaming over the sounds of battle. Gary Oldman has uncrossed his legs on the couch of the Graham Norton Show, all the better to access his diaphragm.
